![]() You'll learn what type of UX design styles to avoid (and why).You'll learn the 7 most popular types of UX web design styles.You'll learn how creating great UX web designs, that help your clients grow, will help you grow your UX design business (and likely will end up with more work than you can handle)īeginners, of Photoshop, will get a crash course to get you up and running fastĪdvanced users of Photoshop can dive right in to the UX web design projects.You'll learn how to help your clients grow their business by learning what it takes to design a great user experience.You'll learn how to create UX web designs that provide a great user experience.You'll learn why prioritizing typography, with styles, is important for making it easier to read content.You'll learn the do's and don'ts of typography.You'll learn tips on font selections, in Photoshop.You'll learn the importance of keeping your layers organized.You'll learn how to use Smart Objects, in Photoshop, for keeping your work intact.You'll learn how to use gradients, in Photoshop, for creative backgrounds.You'll learn how to transform an ordinary image into a piece of artwork, in Photoshop.You'll learn how to remove subjects from a background (non-destructively.You'll learn how to stand-out among 10's of thousands of other UX web designers.You'll learn how to re-touch images like a pro. ![]() You'll learn add-on services you can up-sell your UX web design clients. ![]() What you'll learn in this awesome web design course, for Photoshop users. Learn how to create great web designs, in Photoshop, AND create a great user experience through doing actual web design projects. The goal of this course is to teach you how to create web designs, that provide a great user experience, through actually doing projects (and not watching me design them). Web design is all about the user experience. I honestly don't care so long as it isn't a enourmous flattened TIFF file on a Jaz drive.Photoshop web design, learn by doing. I work with a well-renowned designer who only uses Illustrator. But I also work with several established designers who work only in Photoshop. Is PS the "norm?" That's shifting away from Photoshop, I think. If the client wants to see revisions, once they approve the general look-and-feel it is easier to simply do a new HTML mock-up. Linked assets work "ok." But honestly, after the first round of rough drafts I'm doing everything via HTML & CSS. PS is not the most efficient, but in my workflow it isn't much more than a speedbump. I simply find that I do 2 or maybe 3 instead of 5. Note: I could be wrong! Maybe everyone follows best practices and works on an awesome team with everyone on the same page. Honestly, I don't do 5 different designs in Sketch, either. Removing a bush, moving a person in an image, or altering lighting/color balance of a crappy client-supplied photo - there's nothing better, in my opinion.Īs for different designs for different breakpoints? It's tough, but it can be done. Primarily I use Photoshop for photos, which it is obviously better at than a vast majority of programs. I use Sketch, XD (just started, pleastantly surprised) and sometimes, yes, I use photoshop for web design. Then, and generally only then, they might change their minds. They'll find someone else to do it unless no one will. If their process is onerous on you, they don't care. They just care about keeping clients happy so they can keep contracts coming in. So the same way modern fashion labels outsource their production to China, many agencies have no fucking clue how it works under the hood. You are "the work." No one at an agency wants to do "the work," they want to make money. Small agencies, unless they are run by technical people (they usually aren't) and even some large ones, have no fucking clue what it is you do. They don't know enough about what it is you do to trust what you're telling them is correct. Ironically, this is the reason why you're probably miserable. You probably landed your job because you could do a lot of things. And when they do come in, the money that should be going to making your life easier is likely going to the commission of whatever sales/biz dev person landed the contract. Small agencies have to make the most of what they have and kiss their clients asses to keep contracts coming in. Deep pocketed agencies can have large, diversified teams and crank out high quality work on the regular. They will spend the absolute minimum unless they are absolutely forced to. They don't have the money or aren't willing to spend it on labor. Here's the reasons they will never tell you:
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